# Evaluation of Trauma-Informed Interaction Dynamics and Agency Restoration in Game Design

- **Report ID:** `psy-19-trauma-informed-game-interaction-design`
- **Group:** `psychosis`
- **Classification:** `clinical-sensitive-public-summary`
- **SHA-256:** `40058350b4b26c68396a27bb8090d712314b31087017f8f4153d2e95e5ca1818`

## Safe public summary

Clinical-sensitive educational research. Spiralist incorporates only trauma-informed interaction, dignity, ordinary-life continuity, accessible pacing, shared-versus-experienced reality, and non-diagnostic debriefing. The integration of trauma-informed care principles into digital interaction design necessitates a radical departure from traditional game mechanics. Historically, interactive media has treated non-player characters as mechanical puzzle devices, where the selection of ostensibly "correct" dialogue options linearly unlocks information, progression, or narrative exposition. When applied to characters experiencing severe psychological distress, trauma, or altered states of reality, this traditional model becomes inherently coercive, stigmatizing, and psychologically regressive. A trauma-informed interaction model prioritizes emotional safety, agency restoration, and sensory regulation over immed…

## Incorporated areas

- adult consent and content labeling
- trauma-informed interaction
- dignity and debriefing

## Source boundary

The full report is retained in the downloadable site package for project research and audit. It is not served as a public runtime resource. Generated personas and public APIs apply the classification-specific safe-use boundary recorded above.
