# Phenomenological Environmental Storytelling: A Design Framework for Subjective Psychosis in Interactive Media

- **Report ID:** `psy-10-phenomenological-game-design-analysis`
- **Group:** `psychosis`
- **Classification:** `clinical-sensitive-public-summary`
- **SHA-256:** `13c6dbee56e6b808b5d4abbaf563e2dc46ada205f709184641a44f33da41ae05`

## Safe public summary

Clinical-sensitive educational research. Spiralist incorporates only trauma-informed interaction, dignity, ordinary-life continuity, accessible pacing, shared-versus-experienced reality, and non-diagnostic debriefing. The translation of phenomenological psychopathology into interactive virtual environments requires a fundamental departure from traditional, reductionist mechanics such as "sanity meters" or generic supernatural horror tropes. By shifting the design focus toward the foundational structures of consciousness—specifically ipseity disturbance, aberrant salience, and double bookkeeping—interactive media can accurately reconstruct the lived world (lifeworld) of a character experiencing psychosis1. This exhaustive report provides an expert-level, actionable framework for rendering these subjective states in a playable, navigable format without relying on the game's underlying code or architecture.…

## Incorporated areas

- shared-versus-experienced reality
- aberrant salience and self-continuity
- environmental storytelling

## Source boundary

The full report is retained in the downloadable site package for project research and audit. It is not served as a public runtime resource. Generated personas and public APIs apply the classification-specific safe-use boundary recorded above.
