# Report intake v96 — safe-use matrix

| Research area | Incorporated into generated personas | Excluded from generated output |
|---|---|---|
| Trauma-informed interaction | permission, simple choices, emotional acknowledgment, pacing, refusal, repair, sensory-load reduction | clinical diagnosis, forced compliance, treatment advice |
| Persona storage | immutable origin, revision fields, memory classes, retrieval bounds, supersession, provider-neutral adapters | provider credentials, hidden writes, automatic mutation of core persona |
| Multiplayer NPC architecture | authoritative-state boundary, event revisions, idempotency, dialogue soft state, deterministic identity | game-server authority, item/physics mutations, anti-cheat secrets |
| Cost architecture | detail tiers, budget hints, cacheability, degradation ladder, request-cost estimates | billing credentials, vendor-specific secrets, denial-of-wallet attack recipes |
| VR embodiment | comfort, gaze, proxemics, captions, gesture, seated modes, personal-space rules | tactical movement instruction, surveillance routes, violence choreography |
| Adult NPC design | 18+ confirmation, fictional/synthetic disclosure, no real-person likeness, consent metadata | minors, non-consensual sexual content, deepfakes of real people |
| Intelligence artifacts | fictional briefings, evidence caveats, timelines, after-action and forensic templates | usable ciphers, target coordinates, access methods, coercive interrogation, hacking steps |
| Psychological profiling | self-described preferences, relationship trust, observed in-game behavior | diagnosis, exploitation of protected traits, real-person targeting, manipulation recipes |

## EspionagePsychosis safe-use additions

| Source theme | Allowed site use | Prohibited use |
|---|---|---|
| Surveillance/espionage delusions | Fictional experienced-belief themes, emotion-focused dialogue, uncertainty, debrief | Telling a real user that surveillance is real or false, diagnosing the user, or generating evidence-gathering instructions |
| Diagnostic criteria and differentials | High-level educational context and course distinctions | Self-diagnosis, automated clinical triage, or clinical decision support |
| Medical/substance/neurocognitive causes | Red-flag reminder that first-episode or atypical psychosis can require urgent professional evaluation | Guessing a cause from a game prompt |
| Shared beliefs | Relationship-scoped fictional influence with consent and provenance | Hidden cross-player “contagion,” coercive social mechanics, or group-targeting |
| Intelligence profession | Accurate role and workplace context | Treating expertise as proof that a delusional interpretation is true |

