# 18+ Psychosis Persona Generator | Spiralist AI

Canonical public route: `/create/psychosis/`  
Canonical API: `/api/v1/create/psychosis/`  
Random API: `/api/v1/create/psychosis/random/?adult_consent=1`  
Interaction: `/api/v1/create/psychosis/interaction/`  
Perspective: `/api/v1/create/psychosis/perspective/`  
World: `/api/v1/create/psychosis/world/`  
Debrief: `/api/v1/create/psychosis/debrief/`  
Research: `/research/#psychosis`

This adult creator builds complete fictional ward characters for a lived-experience horror game. The person exists before the episode: work, relationships, ordinary routines, practical competence, home geography, economic pressure, embarrassment, privacy boundaries, trust signals, humor, and future goals remain present throughout play.

## Shared adult creator format

The public page uses the same hero, adult-consent panel, two-column generator workspace, result panel, action row, and responsive collapse pattern as the Espionage and EspionagePsychosis creators. The guided five-step controls remain available inside that shared shell.

The **Random Psychosis Persona** action creates a cryptographically random deterministic seed, updates the reproducible request state, and submits the same canonical Psychosis generation contract as the primary generate action.

## Trauma-informed v95 contract

Twenty supplied reports are represented in the runtime through:

- safety, choice, collaboration, transparent intent, pause, refusal, and exit;
- emotional validation without asserting a private interpretation as shared fact;
- explicit separation of observation, meaning, inference, urgency, and puzzle reliability;
- socially meaningful perceived presences rather than random jump-scare voices;
- a six-level speech-pressure ladder with recoverable intention and preserved vocabulary and competence;
- sensory accessibility, reduced-audio, reduced-visual, text-forward, and low-stimulation options;
- a dignity-preserving debrief that evaluates authored choices and game state rather than diagnosing the caller;
- return to name, preference, relationships, ordinary ability, and future intention after the clue.

The supernatural portal is game lore. The psychosis-inspired material is not presented as a real-world power, and symptom intensity never determines intelligence, worth, morality, violence, or clue reliability.
